waltzing with bears managing risk on software projects

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Waltzing With Bears

Author : Tom DeMarco
ISBN : 9780133492231
Genre : Computers
File Size : 34. 99 MB
Format : PDF, Kindle
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This is the digital version of the printed book (Copyright © 2003). If There’s No Risk On Your Next Project, Don’t Do It. Greater risk brings greater reward, especially in software development. A company that runs away from risk will soon find itself lagging behind its more adventurous competition. By ignoring the threat of negative outcomes–in the name of positive thinking or a can-do attitude–software managers drive their organizations into the ground. In Waltzing with Bears, Tom DeMarco and Timothy Lister–the best-selling authors of Peopleware–show readers how to identify and embrace worthwhile risks. Developers are then set free to push the limits. The authors present the benefits of risk management, including that it makes aggressive risk-taking possible, protects management from getting blindsided, provides minimum-cost downside protection, reveals invisible transfers of responsibility, isolates the failure of a subproject. Readers are armed with strategies for confronting the most common risks that software projects face: schedule flaws, requirements inflation, turnover, specification breakdown, and under-performance. Waltzing with Bears will help you mitigate the risks–before they turn into project-killing problems. Risks are out there–and they should be there–but there is a way to manage them.

Waltzing With Bears

Author : Tom DeMarco
ISBN : 9780133492057
Genre : Computer software
File Size : 26. 38 MB
Format : PDF
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Adrenaline Junkies And Template Zombies

Author : Tom DeMarco
ISBN : 9780133492279
Genre : Computers
File Size : 54. 94 MB
Format : PDF, ePub
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This is the digital version of the printed book (Copyright © 2008). Adrenaline junkies, dead fish, project sluts, true believers, Lewis and Clark, template zombies . . . Most developers, testers, and managers on IT projects are pretty good at recognizing patterns of behavior and gut-level hunches, as in, “I sense that this project is headed for disaster.” But it has always been more difficult to transform these patterns and hunches into a usable form, something a team can debate, refine, and use. Until now. In Adrenaline Junkies and Template Zombies, the six principal consultants of The Atlantic Systems Guild present the patterns of behavior they most often observe at the dozens of IT firms they transform each year, around the world. The result is a quick-read guide to identifying nearly ninety typical scenarios, drawing on a combined one-hundred-and-fifty years of project management experience. Project by project, you’ll improve the accuracy of your hunches and your ability to act on them. The patterns are presented in an easy-reference format, with names designed to ease communication with your teammates. In just a few words, you can describe what’s happening on your project. Citing the patterns of behavior can help you quickly move those above and below you to the next step on your project. You’ll find classic patterns such as these: News Improvement Management by Mood Ring Piling On Rattle Yer Dags Natural Authority Food++ Fridge Door and more than eighty more! Not every pattern will be evident in your organization, and not every pattern is necessarily good or bad. However, you’ll find many patterns that will apply to your current and future assignments, even in the most ambiguous circumstances. When you assess your situation and follow your next hunch, you'll have the collective wisdom of six world-class consultants at your side.

Peopleware

Author : Tom DeMarco
ISBN : 9780133440737
Genre : Computers
File Size : 57. 41 MB
Format : PDF
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Few books in computing have had as profound an influence on software management as Peopleware . The unique insight of this longtime best seller is that the major issues of software development are human, not technical. They’re not easy issues; but solve them, and you’ll maximize your chances of success. “Peopleware has long been one of my two favorite books on software engineering. Its underlying strength is its base of immense real experience, much of it quantified. Many, many varied projects have been reflected on and distilled; but what we are given is not just lifeless distillate, but vivid examples from which we share the authors’ inductions. Their premise is right: most software project problems are sociological, not technological. The insights on team jelling and work environment have changed my thinking and teaching. The third edition adds strength to strength.” — Frederick P. Brooks, Jr., Kenan Professor of Computer Science, University of North Carolina at Chapel Hill, Author of The Mythical Man-Month and The Design of Design “Peopleware is the one book that everyone who runs a software team needs to read and reread once a year. In the quarter century since the first edition appeared, it has become more important, not less, to think about the social and human issues in software develop¿ment. This is the only way we’re going to make more humane, productive workplaces. Buy it, read it, and keep a stock on hand in the office supply closet.” —Joel Spolsky, Co-founder, Stack Overflow “When a book about a field as volatile as software design and use extends to a third edition, you can be sure that the authors write of deep principle, of the fundamental causes for what we readers experience, and not of the surface that everyone recognizes. And to bring people, actual human beings, into the mix! How excellent. How rare. The authors have made this third edition, with its additions, entirely terrific.” —Lee Devin and Rob Austin, Co-authors of The Soul of Design and Artful Making For this third edition, the authors have added six new chapters and updated the text throughout, bringing it in line with today’s development environments and challenges. For example, the book now discusses pathologies of leadership that hadn’t previously been judged to be pathological; an evolving culture of meetings; hybrid teams made up of people from seemingly incompatible generations; and a growing awareness that some of our most common tools are more like anchors than propellers. Anyone who needs to manage a software project or software organization will find invaluable advice throughout the book.

Controlling Software Projects

Author : Tom DeMarco
ISBN : UOM:39015013830123
Genre : Reference
File Size : 82. 74 MB
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Software State Of The Art

Author : Tom DeMarco
ISBN : 0932633145
Genre : Computers
File Size : 26. 98 MB
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The papers were selected from more than a dozen sources, including IEEE Computer, Software -- Practice & Experience, IEEE Transactions on Software Engineering, and Communications of the ACM.

Slack

Author : Tom DeMarco
ISBN : 9780767907699
Genre : Business & Economics
File Size : 65. 42 MB
Format : PDF, Mobi
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Argues that the "lean and mean" corporate model of workaholism and downsizing is proving counterproductive, explaining how companies can implement downtime, promote flexibility, and foster creativity as part of realizing increased revenues. Reprint.

Practical Software Estimation

Author : M. A. Parthasarathy
ISBN : 0132702444
Genre : Computers
File Size : 79. 51 MB
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"A clearly written book that is a useful primer for a very complicated set of topics." --Capers Jones, Chief Scientist Emeritus, Software Productivity Research LLC Practical Software Estimation brings together today's most valuable tips, techniques, and best practices for accurately estimating software project efforts, costs, and schedules. Written by a leading expert in the field, it addresses the full spectrum of real-world challenges faced by those who must develop reliable estimates. M. A. Parthasarathy draws on the immense experience of Infosys, one of the world's largest and most respected providers of IT-enabled business solutions, to bring you the only book with detailed guidance on estimating insourced and outsourced software projects, as well as projects that blend both approaches. He demonstrates how to successfully utilize Function Point (FP) methods, the industry's leading estimation model. Then, using real case studies, he systematically identifies pitfalls that can lead to inaccurate estimates--and offers proven solutions. Coverage includes How to estimate all types of software projects, including "fresh" development, reengineering, and maintenance How to incorporate the impact of core project elements on estimates: scope, environment, experience, and tools FP analysis from start to finish: data and transaction functions, general system characteristics, and more FP methods for any platform or business function Innovative re-estimation methods to track progress How to quote RFPs and prepare contracts: fixed price, time/material, and project execution lifecycle models Alternatives to FP: Delphi, COCOMO II, and COSMIC-FFP How to choose the right estimation tools Practical Software Estimation is the definitive reference for anyone who must estimate software projects accurately: project and IT managers, individual developers, system designers, architects, executives, consultants, and outsourcers alike. List of Figures List of Tables Foreword Preface Acknowledgments Chapter 1: Introduction Chapter 2: Role of Estimation in Software Projects Chapter 3: A Study of Function Point Analysis Chapter 4: Data Functions Chapter 5: Transactional Functions Chapter 6: General System Characteristics Chapter 7: Size, Effort, and Scheduling of Projects Chapter 8: Estimation Flavors Chapter 9: A Sense of Where You Are Chapter 10: Tips, Tricks, and Traps Chapter 11: Insourcing versus Outsourcing Chapter 12: Key Factors in Software Contracts Chapter 13: Project Estimation and Costing Chapter 14: Other Estimation Methods Chapter 15: Estimation Tools Chapter 16: Estimation Case Study Appendix A: Reference Tables: Transaction Function Counts Appendix B: Reference Tables: Data Function Points Bibliography Index

Five Core Metrics

Author : Lawrence Putnam
ISBN : 9780133489224
Genre : Computers
File Size : 46. 86 MB
Format : PDF, ePub, Docs
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This is the digital version of the printed book (Copyright © 2003). To succeed in the software industry, managers need to cultivate a reliable development process. By measuring what teams have achieved on previous projects, managers can more accurately set goals, make bids, and ensure the successful completion of new projects. Acclaimed long-time collaborators Lawrence H. Putnam and Ware Myers present simple but powerful measurement techniques to help software managers allocate limited resources and track project progress. Drawing new findings from an extensive database of software project metrics, the authors demonstrate how readers can control projects with just Five Core Metrics –Time, Effort, Size, Reliability, and Process Productivity. With these metrics, managers can adjust ongoing projects to changing conditions–surprises that would otherwise cause project failure.

Software For Your Head

Author : Jim McCarthy
ISBN : 0201604566
Genre : Computers
File Size : 78. 85 MB
Format : PDF
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Most people have experienced--at least once in their lives--the incomparable thrill of being part of a great team effort. They can remember the unity of purpose they experienced, the powerful passion that inspired them, and the incredible results they achieved. People who have been on a great team can attest that the difference between being on a team with a shared vision and being on a team without one is the difference between joy and misery. In 1996, Jim and Michele McCarthy, after successful careers leading software development teams at Microsoft and elsewhere, set out to discover a set of repeatable group behaviors that would always lead to the formation of a state of shared vision for any team. They hoped for a practical, communicable, and reliable process that could be used to create the best possible teams every time it was applied. They established a hands-on laboratory for the study and teaching of high-performance teamwork. In a controlled simulation environment, their principle research and teaching effort--the McCarthy Software Development BootCamp--challenged dozens of real-world, high-tech teams to produce and deliver a product. Teams were given a product development assignment, and instructed to form a team, envision the product, agree on how to make it, then design, build, and ship it on time. By repeating these simulations time after time, with the new teams building on the learning from previous teams, core practices emerged that were repeatedly successful. These were encoded as patterns and protocols. Software for Your Head is the first publication of the most significant results of the authors' unprecedented five-year investigation into the dynamics of contemporary teams. The information in this book will provide a means for any team to create for itself a compelling state of shared vision. 0201604566B09042001

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